For organizers: seven stages, one link
- 1
Create the cup
Title, mode (1v1 to 5v5 or deathmatch) and start time; your home server, sensible slots, the standard rules and a self-running check-in timeline are filled in for you. Rank window, prize, entry fee, format (knockout, double elimination, groups) and Bo1/Bo3 finals are one tap away under More options or in Settings.
- 2
Open registration
Publish and you get one link. It unfurls into a share card on Discord, WhatsApp and X. Players sign in and register in a tap; captains register a team and share an invite link. Entry plans, a registration deadline and a waitlist are built in.
- 3
Check-in
Open check-in before the start. Anyone who does not check in is dropped and the waitlist promotes automatically, so the bracket is built from the players who are actually there.
- 4
Generate the bracket
One click seeds by rank, places byes, and schedules rounds. Deathmatch cups get balanced lobbies of up to 12 instead. Every match gets a match room.
- 5
Matches play out
In the match room: lobby code, ready-up, alternating map veto, a chat line between the sides, a reschedule request. Both sides report the score; matching reports lock the result and seat the winner in the next round.
- 6
Disputes, no-shows and subs
A score disagreement, a no-show or a smurf report opens a case in your queue with both sides' evidence. Roster change requests wait for your approval. Decide, and the bracket updates.
- 7
Results and payouts
Match records (map, agents, K/D/A), a recap with MVP and top fraggers, a results sheet for prize payouts, and a Discord post announcing the champion. Clone the cup for next week.
Stream something? Transparent OBS overlays for the bracket, standings and a live match scoreboard are in every tournament's Broadcast settings. Public organizer pages let players follow you and get told when your next cup opens.
Four formats
Knockout
Single elimination, seeded by rank, byes handled. Finishes on time.
Double elimination
Winners and losers brackets, grand final with reset.
Group stage
Blocks of round-robin into playoffs, standings live.
Deathmatch lobbies
Free-for-all heats of up to 12, placement points, a final.
Which one? The formats guide compares them with match counts and timing.
For players: five steps
- 1
Sign in
Discord, Google, Twitch or GitHub. No passwords. Or browse as a guest first.
- 2
Add your Riot ID
Name#Tag is public on your profile so opponents can verify you against the in-game scoreboard. Your e-mail stays private.
- 3
Register in a tap
Open the host's link or find a cup on the tournaments page. Rank windows are enforced at registration.
- 4
Play from the match room
Check in, get the lobby code, run the veto, report the score. A Go to match button on your dashboard and a reminder when you are up.
- 5
Keep your record
Placements, champion tiles, agents and K/D across every cup, on a profile you can share.
Smurfs: rank windows plus three strikes
Hosts set a peak-rank window on each cup and registration outside it is rejected. After a match, anyone in the tournament can report a player for cheating, smurfing or a no-show. Reports are counted once per tournament, so it takes three different cups flagging the same account to ban it. Every profile shows its trust state.
Clean record
No community reports. The default state for every account.
1 to 2 reports
The profile shows the report count by reason. Hosts can see it before seeding.
3+ reports
Reports from three different tournaments ban the account automatically. It can no longer register, join or report.
Money
Hosting is free during early access; when it is priced it will be a flat fee per tournament, never a subscription and never a cut of prizes. Every cup is free to enter: paid entry is switched off under the Promotion and Regulation of Online Gaming Act, 2025. Hosts provide the prizes and ValoTour tracks the payouts.
Run your next cup here
Three fields to create. One link to share. Free during early access.
